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/ Kompuutteri Kaikille K-CD 2000 #7 / K-CD-2000-07.iso / Missile Command / data1.cab / Program_Executable_Files / Data.mgf / stag_6_2.dat < prev    next >
Text File  |  2000-01-24  |  44KB  |  2,332 lines

  1. [city  8]
  2. offset =        -1000
  3. heading =        0
  4. angle =        -175.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  7]
  9. offset =        1000
  10. heading =        0
  11. angle =        -150.000000
  12. size =        0
  13. type =        0
  14.  
  15. [city  6]
  16. offset =        0
  17. heading =        0
  18. angle =        -115.000000
  19. size =        0
  20. type =        0
  21.  
  22. [city  5]
  23. offset =        0
  24. heading =        0
  25. angle =        -30.000000
  26. size =        2
  27. type =        0
  28.  
  29. [city  4]
  30. offset =        1000
  31. heading =        0
  32. angle =        150.000000
  33. size =        0
  34. type =        0
  35.  
  36. [city  3]
  37. offset =        100
  38. heading =        -30
  39. angle =        120.000000
  40. size =        2
  41. type =        0
  42.  
  43. [city  2]
  44. offset =        1000
  45. heading =        0
  46. angle =        90.000000
  47. size =        2
  48. type =        0
  49.  
  50. [city  1]
  51. offset =        700
  52. heading =        -15
  53. angle =        30.000000
  54. size =        0
  55. type =        0
  56.  
  57. [city  0]
  58. offset =        1000
  59. heading =        0
  60. angle =        0.000000
  61. size =        2
  62. type =        0
  63.  
  64. [stage]
  65. num_missiles_4 =        40
  66. num_missiles_3 =        36
  67. num_missiles_2 =        32
  68. num_missiles_1 =        28
  69. num_missiles_0 =        24
  70. wave_speed_4 =        5
  71. wave_speed_3 =        5
  72. wave_speed_2 =        5
  73. wave_speed_1 =        4
  74. wave_speed_0 =        4
  75. enemy_pres_4 =        1
  76. enemy_pres_3 =        1
  77. enemy_pres_2 =        1
  78. enemy_pres_1 =        1
  79. enemy_pres_0 =        1
  80. enemy_speed =        4.0
  81. city_dest =            objects\crater17.npf
  82. city_dest_small =        objects\crater17sm.npf
  83. city_large =        objects\city17.npf
  84. city_medium =        objects\city17.npf
  85. city_small =        objects\city17sm.npf
  86. terrain_obj =        objects\World17.npf
  87. sky_obj =            objects\SkyDome17.npf
  88. world_3dvar_8 =        1.000000
  89. world_3dvar_7 =        1.000000
  90. world_3dvar_6 =        1.000000
  91. world_3dvar_5 =        1.000000
  92. world_3dvar_4 =        1.000000
  93. world_3dvar_3 =        240.000000
  94. world_3dvar_2 =        -1.500000
  95. world_3dvar_1 =        0.700000
  96. world_3dvar_0 =        480.000000
  97. fov_deg =            360.000000
  98. numcities =            9
  99. numwaves =            5
  100. numenemies =        8
  101. numsmartbombs =        0
  102. numMIRVs =            10
  103. MIRVwarheads =         4
  104. FogStart         =     55
  105. FogEnd            =     130
  106. FogColorRed     =     225
  107. FogColorGreen     =     225
  108. FogColorBlue    =     255
  109. cloud_shadow =        Sky17.tex
  110.  
  111. [city  8]
  112. offset =        1000
  113. heading =        180
  114. angle =        -179.000000
  115. size =        2
  116. type =        0
  117.  
  118. [city  7]
  119. offset =        -1000
  120. heading =        0
  121. angle =        -125.000000
  122. size =        0
  123. type =        0
  124.  
  125. [city  6]
  126. offset =        1000
  127. heading =        100
  128. angle =        -85.000000
  129. size =        2
  130. type =        0
  131.  
  132. [city  5]
  133. offset =        -800
  134. heading =        -30
  135. angle =        -65.000000
  136. size =        0
  137. type =        0
  138.  
  139. [city  4]
  140. offset =        700
  141. heading =        45
  142. angle =        -15.000000
  143. size =        0
  144. type =        0
  145.  
  146. [city  3]
  147. offset =        -1000
  148. heading =        125
  149. angle =        40.000000
  150. size =        2
  151. type =        0
  152.  
  153. [city  2]
  154. offset =        500
  155. heading =        0
  156. angle =        58.000000
  157. size =        2
  158. type =        0
  159.  
  160. [city  1]
  161. offset =        0
  162. heading =        -110
  163. angle =        90.000000
  164. size =        0
  165. type =        0
  166.  
  167. [city  0]
  168. offset =        -600
  169. heading =        -45
  170. angle =        135.000000
  171. size =        2
  172. type =        0
  173.  
  174. [stage]
  175. num_missiles_4 =        40
  176. num_missiles_3 =        36
  177. num_missiles_2 =        32
  178. num_missiles_1 =        28
  179. num_missiles_0 =        24
  180. wave_speed_4 =        5
  181. wave_speed_3 =        5
  182. wave_speed_2 =        4
  183. wave_speed_1 =        4
  184. wave_speed_0 =        4
  185. enemy_pres_4 =        1
  186. enemy_pres_3 =        1
  187. enemy_pres_2 =        1
  188. enemy_pres_1 =        1
  189. enemy_pres_0 =        1
  190. enemy_speed =        4.0
  191. city_dest =            objects\crater16.npf
  192. city_dest_small =        objects\crater16sm.npf
  193. city_large =        objects\city16.npf
  194. city_medium =        objects\city16.npf
  195. city_small =        objects\city16sm.npf
  196. terrain_obj =        objects\World16.npf
  197. sky_obj =            objects\SkyDome16.npf
  198. world_3dvar_8 =        1.000000
  199. world_3dvar_7 =        1.000000
  200. world_3dvar_6 =        1.000000
  201. world_3dvar_5 =        1.000000
  202. world_3dvar_4 =        1.000000
  203. world_3dvar_3 =        240.000000
  204. world_3dvar_2 =        -1.500000
  205. world_3dvar_1 =        0.700000
  206. world_3dvar_0 =        480.000000
  207. fov_deg =            360.000000
  208. numcities =            9
  209. numwaves =            5
  210. numenemies =        8
  211. numsmartbombs =        0
  212. numMIRVs =            9
  213. MIRVwarheads =         4
  214. FogStart         = 65
  215. FogEnd            = 145
  216. FogColorRed     = 100
  217. FogColorGreen     = 115    
  218. FogColorBlue    = 155
  219. cloud_shadow =        Sky16.tex
  220.  
  221. [city  8]
  222. offset =        1000
  223. heading =        0
  224. angle =        60.000000
  225. size =        2
  226. type =        0
  227.  
  228. [city  7]
  229. offset =        -1000
  230. heading =        0
  231. angle =        40.000000
  232. size =        0
  233. type =        0
  234.  
  235. [city  6]
  236. offset =        0
  237. heading =        0
  238. angle =        150.000000
  239. size =        0
  240. type =        0
  241.  
  242. [city  5]
  243. offset =        0
  244. heading =        0
  245. angle =        -160.000000
  246. size =        0
  247. type =        0
  248.  
  249. [city  4]
  250. offset =        0
  251. heading =        0
  252. angle =        -65.000000
  253. size =        0
  254. type =        0
  255.  
  256. [city  3]
  257. offset =        0
  258. heading =        0
  259. angle =        -90.000000
  260. size =        2
  261. type =        0
  262.  
  263. [city  2]
  264. offset =        0
  265. heading =        0
  266. angle =        179.000000
  267. size =        2
  268. type =        0
  269.  
  270. [city  1]
  271. offset =        -1000
  272. heading =        0
  273. angle =        90.000000
  274. size =        2
  275. type =        0
  276.  
  277. [city  0]
  278. offset =        0
  279. heading =        0
  280. angle =        0.000000
  281. size =        2
  282. type =        0
  283.  
  284. [stage]
  285. num_missiles_4 =        40
  286. num_missiles_3 =        36
  287. num_missiles_2 =        32
  288. num_missiles_1 =        28
  289. num_missiles_0 =        24
  290. wave_speed_4 =        5
  291. wave_speed_3 =        4
  292. wave_speed_2 =        4
  293. wave_speed_1 =        4
  294. wave_speed_0 =        3
  295. enemy_pres_4 =        1
  296. enemy_pres_3 =        1
  297. enemy_pres_2 =        1
  298. enemy_pres_1 =        1
  299. enemy_pres_0 =        1
  300. enemy_speed =        4.0
  301. city_dest =            objects\crater15.npf
  302. city_dest_small =        objects\crater15sm.npf
  303. city_large =        objects\city15.npf
  304. city_medium =        objects\city15.npf
  305. city_small =        objects\city15sm.npf
  306. terrain_obj =        objects\World15.npf
  307. sky_obj =            objects\SkyDome15.npf
  308. world_3dvar_8 =        1.000000
  309. world_3dvar_7 =        1.000000
  310. world_3dvar_6 =        1.000000
  311. world_3dvar_5 =        1.000000
  312. world_3dvar_4 =        1.000000
  313. world_3dvar_3 =        240.000000
  314. world_3dvar_2 =        -1.500000
  315. world_3dvar_1 =        0.700000
  316. world_3dvar_0 =        480.000000
  317. fov_deg =            360.000000
  318. numcities =            9
  319. numwaves =            5
  320. numenemies =        8
  321. numsmartbombs =        0
  322. numMIRVs =            9
  323. MIRVwarheads =         4
  324. FogStart         = 100
  325. FogEnd            = 200
  326. FogColorRed     = 220
  327. FogColorGreen     = 20    
  328. FogColorBlue    = 200
  329. [city  7]
  330. offset =        0
  331. heading =        0
  332. angle =        -165.000000
  333. size =        2
  334. type =        0
  335.  
  336. [city  6]
  337. offset =        -1000
  338. heading =        65
  339. angle =        -110.000000
  340. size =        2
  341. type =        0
  342.  
  343. [city  5]
  344. offset =        -1000
  345. heading =        -25
  346. angle =        -85.000000
  347. size =        0
  348. type =        0
  349.  
  350. [city  4]
  351. offset =        1000
  352. heading =        180
  353. angle =        -65.000000
  354. size =        0
  355. type =        0
  356.  
  357. [city  3]
  358. offset =        -300
  359. heading =        90
  360. angle =        0.000000
  361. size =        2
  362. type =        0
  363.  
  364. [city  2]
  365. offset =        1000
  366. heading =        -105
  367. angle =        60.000000
  368. size =        0
  369. type =        0
  370.  
  371. [city  1]
  372. offset =        0
  373. heading =        35
  374. angle =        90.000000
  375. size =        0
  376. type =        0
  377.  
  378. [city  0]
  379. offset =        1000
  380. heading =        0
  381. angle =        140.000000
  382. size =        2
  383. type =        0
  384.  
  385. [stage]
  386. num_missiles_3 =        36
  387. num_missiles_2 =        32
  388. num_missiles_1 =        28
  389. num_missiles_0 =        24
  390. wave_speed_3 =        4
  391. wave_speed_2 =        4
  392. wave_speed_1 =        3
  393. wave_speed_0 =        3
  394. enemy_pres_4 =        1
  395. enemy_pres_3 =        1
  396. enemy_pres_2 =        1
  397. enemy_pres_1 =        1
  398. enemy_pres_0 =        1
  399. enemy_speed =        4.0
  400. city_dest =            objects\crater14.npf
  401. city_dest_small =        objects\crater14sm.npf
  402. city_large =        objects\city14.npf
  403. city_medium =        objects\city14.npf
  404. city_small =        objects\city14sm.npf
  405. terrain_obj =        objects\World14.npf
  406. sky_obj =            objects\SkyDome14.npf
  407. world_3dvar_8 =        1.000000
  408. world_3dvar_7 =        1.000000
  409. world_3dvar_6 =        1.000000
  410. world_3dvar_5 =        1.000000
  411. world_3dvar_4 =        1.000000
  412. world_3dvar_3 =        240.000000
  413. world_3dvar_2 =        -1.500000
  414. world_3dvar_1 =        0.700000
  415. world_3dvar_0 =        480.000000
  416. fov_deg =            360.000000
  417. numcities =            8
  418. numwaves =            4
  419. numenemies =        7
  420. numsmartbombs =        10
  421. numMIRVs =            8
  422. MIRVwarheads =         3
  423. FogStart         = 40
  424. FogEnd            = 100
  425. FogColorRed     = 100
  426. FogColorGreen     = 120    
  427. FogColorBlue    = 125
  428. [city  7]
  429. offset =        800
  430. heading =        25
  431. angle =        -90.000000
  432. size =        2
  433. type =        0
  434.  
  435. [city  6]
  436. offset =        0
  437. heading =        -115
  438. angle =        -135.000000
  439. size =        2
  440. type =        0
  441.  
  442. [city  5]
  443. offset =        500
  444. heading =        -85
  445. angle =        179.000000
  446. size =        2
  447. type =        0
  448.  
  449. [city  4]
  450. offset =        -1000
  451. heading =        155
  452. angle =        140.000000
  453. size =        2
  454. type =        0
  455.  
  456. [city  3]
  457. offset =        750
  458. heading =        0
  459. angle =        85.000000
  460. size =        0
  461. type =        0
  462.  
  463. [city  2]
  464. offset =        -1000
  465. heading =        35
  466. angle =        56.000000
  467. size =        0
  468. type =        0
  469.  
  470. [city  1]
  471. offset =        1000
  472. heading =        -50
  473. angle =        38.000000
  474. size =        2
  475. type =        0
  476.  
  477. [city  0]
  478. offset =        0
  479. heading =        180
  480. angle =        0.000000
  481. size =        0
  482. type =        0
  483.  
  484. [stage]
  485. num_missiles_3 =        36
  486. num_missiles_2 =        32
  487. num_missiles_1 =        28
  488. num_missiles_0 =        24
  489. wave_speed_3 =        4
  490. wave_speed_2 =        3
  491. wave_speed_1 =        3
  492. wave_speed_0 =        2
  493. enemy_pres_4 =        1
  494. enemy_pres_3 =        1
  495. enemy_pres_2 =        1
  496. enemy_pres_1 =        1
  497. enemy_pres_0 =        1
  498. enemy_speed =        4.0
  499. city_dest =            objects\crater13.npf
  500. city_dest_small =        objects\crater13sm.npf
  501. city_large =        objects\city13.npf
  502. city_medium =        objects\city13.npf
  503. city_small =        objects\city13sm.npf
  504. terrain_obj =        objects\World13.npf
  505. sky_obj =            objects\SkyDome13.npf
  506. world_3dvar_8 =        1.000000
  507. world_3dvar_7 =        1.000000
  508. world_3dvar_6 =        1.000000
  509. world_3dvar_5 =        1.000000
  510. world_3dvar_4 =        1.000000
  511. world_3dvar_3 =        240.000000
  512. world_3dvar_2 =        -1.500000
  513. world_3dvar_1 =        0.700000
  514. world_3dvar_0 =        480.000000
  515. fov_deg =            360.000000
  516. numcities =            8
  517. numwaves =            4
  518. numenemies =        7
  519. numsmartbombs =        10
  520. numMIRVs =            8
  521. MIRVwarheads =         3
  522. FogStart =        110
  523. FogEnd =        120
  524. FogColorRed =        180
  525. FogColorBlue =        150
  526. FogColorGreen =        175
  527. [city  7]
  528. offset =        1000
  529. heading =        -20
  530. angle =        335.000000
  531. size =        2
  532. type =        0
  533.  
  534. [city  6]
  535. offset =        -1000
  536. heading =        180
  537. angle =        315.000000
  538. size =        0
  539. type =        0
  540.  
  541. [city  5]
  542. offset =        1000
  543. heading =        0
  544. angle =        255.000000
  545. size =        2
  546. type =        0
  547.  
  548. [city  4]
  549. offset =        0
  550. heading =        50
  551. angle =        210.000000
  552. size =        0
  553. type =        0
  554.  
  555. [city  3]
  556. offset =        -500
  557. heading =        -45
  558. angle =        160.000000
  559. size =        2
  560. type =        0
  561.  
  562. [city  2]
  563. offset =        1000
  564. heading =        0
  565. angle =        110.000000
  566. size =        0
  567. type =        0
  568.  
  569. [city  1]
  570. offset =        850
  571. heading =        -105
  572. angle =        85.000000
  573. size =        2
  574. type =        0
  575.  
  576. [city  0]
  577. offset =        -1000
  578. heading =        75
  579. angle =        15.000000
  580. size =        0
  581. type =        0
  582.  
  583. [stage]
  584. num_missiles_3 =        36
  585. num_missiles_2 =        32
  586. num_missiles_1 =        28
  587. num_missiles_0 =        24
  588. wave_speed_3 =        3
  589. wave_speed_2 =        3
  590. wave_speed_1 =        2
  591. wave_speed_0 =        2
  592. enemy_pres_4 =        1
  593. enemy_pres_3 =        1
  594. enemy_pres_2 =        1
  595. enemy_pres_1 =        1
  596. enemy_pres_0 =        1
  597. enemy_speed =        4.0
  598. city_dest =            objects\crater12.npf
  599. city_dest_small =        objects\crater12sm.npf
  600. city_large =        objects\city12.npf
  601. city_medium =        objects\city12.npf
  602. city_small =        Objects\city12sm.npf
  603. terrain_obj =        Objects\World12.npf
  604. sky_obj =            Objects\SkyDome12.npf
  605. world_3dvar_8 =        1.000000
  606. world_3dvar_7 =        1.000000
  607. world_3dvar_6 =        1.000000
  608. world_3dvar_5 =        1.000000
  609. world_3dvar_4 =        1.000000
  610. world_3dvar_3 =        240.000000
  611. world_3dvar_2 =        -1.500000
  612. world_3dvar_1 =        0.700000
  613. world_3dvar_0 =        480.000000
  614. fov_deg =            360.000000
  615. numcities =            8
  616. numwaves =            4
  617. numenemies =        7
  618. numsmartbombs =        10
  619. numMIRVs =            7
  620. MIRVwarheads =         3
  621. FogStart         = 30
  622. FogEnd            = 155
  623. FogColorRed     = 100
  624. FogColorGreen     = 115    
  625. FogColorBlue    = 105
  626. cloud_shadow =        Sky12.tex
  627.  
  628. [city  6]
  629. offset =        -1000
  630. heading =        0
  631. angle =        -81.000000
  632. size =        0
  633. type =        0
  634.  
  635. [city  5]
  636. offset =        1000
  637. heading =        25
  638. angle =        -63.000000
  639. size =        2
  640. type =        0
  641.  
  642. [city  4]
  643. offset =        -1000
  644. heading =        -120
  645. angle =        -40.000000
  646. size =        0
  647. type =        0
  648.  
  649. [city  3]
  650. offset =        1000
  651. heading =        180
  652. angle =        0.000000
  653. size =        2
  654. type =        0
  655.  
  656. [city  2]
  657. offset =        1000
  658. heading =        0
  659. angle =        35.000000
  660. size =        2
  661. type =        0
  662.  
  663. [city  1]
  664. offset =        -1000
  665. heading =        35
  666. angle =        57.000000
  667. size =        2
  668. type =        0
  669.  
  670. [city  0]
  671. offset =        850
  672. heading =        -60
  673. angle =        77.000000
  674. size =        2
  675. type =        0
  676.  
  677. [stage]
  678. num_missiles_3 =        32
  679. num_missiles_2 =        28
  680. num_missiles_1 =        24
  681. num_missiles_0 =        20
  682. wave_speed_3 =        3
  683. wave_speed_2 =        3
  684. wave_speed_1 =        2
  685. wave_speed_0 =        2
  686. enemy_pres_4 =        1
  687. enemy_pres_3 =        1
  688. enemy_pres_2 =        1
  689. enemy_pres_1 =        1
  690. enemy_pres_0 =        1
  691. enemy_speed =        6.0
  692. city_dest =            objects\crater11.npf
  693. city_dest_small =        objects\crater11sm.npf
  694. city_large =        objects\city11.npf
  695. city_medium =        objects\city11.npf
  696. city_small =        objects\city11sm.npf
  697. terrain_obj =        objects\World11.npf
  698. sky_obj =            objects\SkyDome11.npf
  699. world_3dvar_8 =        1.000000
  700. world_3dvar_7 =        1.000000
  701. world_3dvar_6 =        1.000000
  702. world_3dvar_5 =        1.000000
  703. world_3dvar_4 =        1.000000
  704. world_3dvar_3 =        240.000000
  705. world_3dvar_2 =        -1.500000
  706. world_3dvar_1 =        0.700000
  707. world_3dvar_0 =        480.000000
  708. fov_deg =            180.000000
  709. numcities =            7
  710. numwaves =            4
  711. numenemies =        6
  712. numsmartbombs =        8
  713. numMIRVs =            7
  714. MIRVwarheads =         3
  715. FogStart =           50
  716. FogEnd =        120
  717. FogColorRed =        220
  718. FogColorBlue =         230
  719. FogColorGreen =        185
  720. cloud_shadow =        Sky11.tex
  721.  
  722. [city  6]
  723. offset =        1000
  724. heading =        -90
  725. angle =        -85.000000
  726. size =        2
  727. type =        0
  728.  
  729. [city  5]
  730. offset =        -1000
  731. heading =        90
  732. angle =        -68.000000
  733. size =        0
  734. type =        0
  735.  
  736. [city  4]
  737. offset =        0
  738. heading =        180
  739. angle =        -38.000000
  740. size =        2
  741. type =        0
  742.  
  743. [city  3]
  744. offset =        1000
  745. heading =        0
  746. angle =        0.000000
  747. size =        2
  748. type =        0
  749.  
  750. [city  2]
  751. offset =        -1000
  752. heading =        180
  753. angle =        28.000000
  754. size =        0
  755. type =        0
  756.  
  757. [city  1]
  758. offset =        -1000
  759. heading =        50
  760. angle =        50.000000
  761. size =        2
  762. type =        0
  763.  
  764. [city  0]
  765. offset =        600
  766. heading =        -35
  767. angle =        85.000000
  768. size =        0
  769. type =        0
  770.  
  771. [stage]
  772. num_missiles_3 =        32
  773. num_missiles_2 =        28
  774. num_missiles_1 =        24
  775. num_missiles_0 =        20
  776. wave_speed_3 =        3
  777. wave_speed_2 =        2
  778. wave_speed_1 =        2
  779. wave_speed_0 =        1
  780. enemy_pres_4 =        1
  781. enemy_pres_3 =        1
  782. enemy_pres_2 =        1
  783. enemy_pres_1 =        1
  784. enemy_pres_0 =        1
  785. enemy_speed =        6.0
  786. city_dest =            objects\crater10.npf
  787. city_dest_small =        objects\crater10sm.npf
  788. city_large =        objects\city10.npf
  789. city_medium =        objects\city10.npf
  790. city_small =        objects\city10sm.npf
  791. terrain_obj =        objects\World10.npf
  792. sky_obj =            objects\SkyDome10.npf
  793. world_3dvar_8 =        1.000000
  794. world_3dvar_7 =        1.000000
  795. world_3dvar_6 =        1.000000
  796. world_3dvar_5 =        1.000000
  797. world_3dvar_4 =        1.000000
  798. world_3dvar_3 =        240.000000
  799. world_3dvar_2 =        -1.500000
  800. world_3dvar_1 =        0.700000
  801. world_3dvar_0 =        480.000000
  802. fov_deg =            180.000000
  803. numcities =            7
  804. numwaves =            4
  805. numenemies =        6
  806. numsmartbombs =        8
  807. numMIRVs =            6
  808. MIRVwarheads =         3
  809. FogStart         = 45
  810. FogEnd            = 175
  811. FogColorRed     = 100
  812. FogColorGreen     = 120    
  813. FogColorBlue    = 123
  814. cloud_shadow =        Sky10.tex
  815.  
  816. [city  6]
  817. offset =        -1000
  818. heading =        -65
  819. angle =        -80.000000
  820. size =        2
  821. type =        0
  822.  
  823. [city  5]
  824. offset =        1000
  825. heading =        0
  826. angle =        -58.000000
  827. size =        0
  828. type =        0
  829.  
  830. [city  4]
  831. offset =        0
  832. heading =        25
  833. angle =        -35.000000
  834. size =        2
  835. type =        0
  836.  
  837. [city  3]
  838. offset =        -600
  839. heading =        180
  840. angle =        -1.000000
  841. size =        0
  842. type =        0
  843.  
  844. [city  2]
  845. offset =        1000
  846. heading =        30
  847. angle =        25.000000
  848. size =        0
  849. type =        0
  850.  
  851. [city  1]
  852. offset =        -1000
  853. heading =        145
  854. angle =        45.000000
  855. size =        2
  856. type =        0
  857.  
  858. [city  0]
  859. offset =        0
  860. heading =        0
  861. angle =        84.000000
  862. size =        0
  863. type =        0
  864.  
  865. [stage]
  866. num_missiles_2 =        28
  867. num_missiles_1 =        24
  868. num_missiles_0 =        20
  869. wave_speed_2 =        2
  870. wave_speed_1 =        2
  871. wave_speed_0 =        1
  872. enemy_pres_4 =        1
  873. enemy_pres_3 =        1
  874. enemy_pres_2 =        1
  875. enemy_pres_1 =        1
  876. enemy_pres_0 =        1
  877. enemy_speed =        6.0
  878. city_dest =            objects\crater09.npf
  879. city_dest_small =        objects\crater09sm.npf
  880. city_large =        objects\city09.npf
  881. city_medium =        objects\city09.npf
  882. city_small =        objects\city09sm.npf
  883. terrain_obj =        objects\World09.npf
  884. sky_obj =            objects\SkyDome09.npf
  885. world_3dvar_8 =        1.000000
  886. world_3dvar_7 =        1.000000
  887. world_3dvar_6 =        1.000000
  888. world_3dvar_5 =        1.000000
  889. world_3dvar_4 =        1.000000
  890. world_3dvar_3 =        240.000000
  891. world_3dvar_2 =        -1.500000
  892. world_3dvar_1 =        0.700000
  893. world_3dvar_0 =        480.000000
  894. fov_deg =            180.000000
  895. numcities =            7
  896. numwaves =            3
  897. numenemies =        6
  898. numsmartbombs =        8
  899. numMIRVs =            6
  900. MIRVwarheads =         3
  901. FogStart         = 45
  902. FogEnd            = 135
  903. FogColorRed     = 200
  904. FogColorGreen     = 215    
  905. FogColorBlue    = 190
  906. cloud_shadow =        Sky09.tex
  907.  
  908. [city  5]
  909. offset =        -800
  910. heading =        -75
  911. angle =        -65.000000
  912. size =        2
  913. type =        0
  914.  
  915. [city  4]
  916. offset =        750
  917. heading =        15
  918. angle =        -48.000000
  919. size =        2
  920. type =        0
  921.  
  922. [city  3]
  923. offset =        1000
  924. heading =        0
  925. angle =        -10.000000
  926. size =        2
  927. type =        0
  928.  
  929. [city  2]
  930. offset =        -1000
  931. heading =        180
  932. angle =        10.000000
  933. size =        0
  934. type =        0
  935.  
  936. [city  1]
  937. offset =        -500
  938. heading =        -105
  939. angle =        35.000000
  940. size =        2
  941. type =        0
  942.  
  943. [city  0]
  944. offset =        0
  945. heading =        20
  946. angle =        70.000000
  947. size =        0
  948. type =        0
  949.  
  950. [stage]
  951. num_missiles_3 =        28
  952. num_missiles_2 =        24
  953. num_missiles_1 =        20
  954. num_missiles_0 =        16
  955. wave_speed_3 =        2
  956. wave_speed_2 =        2
  957. wave_speed_1 =        2
  958. wave_speed_0 =        1
  959. enemy_pres_4 =        0
  960. enemy_pres_3 =        1
  961. enemy_pres_2 =        1
  962. enemy_pres_1 =        1
  963. enemy_pres_0 =        1
  964. enemy_speed =        8.0
  965. city_dest =            objects\crater08.npf
  966. city_dest_small =        objects\crater08sm.npf
  967. city_large =        objects\city08.npf
  968. city_medium =        objects\city08.npf
  969. city_small =        objects\city08sm.npf
  970. terrain_obj =        objects\World08.npf
  971. sky_obj =            objects\SkyDome08.npf
  972. world_3dvar_8 =        1.000000
  973. world_3dvar_7 =        1.000000
  974. world_3dvar_6 =        1.000000
  975. world_3dvar_5 =        1.000000
  976. world_3dvar_4 =        1.000000
  977. world_3dvar_3 =        240.000000
  978. world_3dvar_2 =        -1.500000
  979. world_3dvar_1 =        0.700000
  980. world_3dvar_0 =        480.000000
  981. fov_deg =            150.000000
  982. numcities =            6
  983. numwaves =            4
  984. numenemies =        5
  985. numsmartbombs =        6
  986. numMIRVs =            6
  987. MIRVwarheads =         2
  988. FogStart         = 55
  989. FogEnd            = 150
  990. FogColorRed     = 200
  991. FogColorGreen     = 205    
  992. FogColorBlue    = 180
  993. cloud_shadow =        Sky08.tex
  994.  
  995. [city  5]
  996. offset =        0
  997. heading =        -90
  998. angle =        -71.000000
  999. size =        2
  1000. type =        0
  1001.  
  1002. [city  4]
  1003. offset =        1000
  1004. heading =        135
  1005. angle =        -50.000000
  1006. size =        0
  1007. type =        0
  1008.  
  1009. [city  3]
  1010. offset =        -750
  1011. heading =        -40
  1012. angle =        -21.000000
  1013. size =        0
  1014. type =        0
  1015.  
  1016. [city  2]
  1017. offset =        -1000
  1018. heading =        -80
  1019. angle =        18.000000
  1020. size =        2
  1021. type =        0
  1022.  
  1023. [city  1]
  1024. offset =        1000
  1025. heading =        -10
  1026. angle =        38.000000
  1027. size =        2
  1028. type =        0
  1029.  
  1030. [city  0]
  1031. offset =        0
  1032. heading =        35
  1033. angle =        68.000000
  1034. size =        0
  1035. type =        0
  1036.  
  1037. [stage]
  1038. num_missiles_2 =        24
  1039. num_missiles_1 =        20
  1040. num_missiles_0 =        16
  1041. wave_speed_2 =        2
  1042. wave_speed_1 =        1
  1043. wave_speed_0 =        1
  1044. enemy_pres_4 =        0
  1045. enemy_pres_3 =        1
  1046. enemy_pres_2 =        1
  1047. enemy_pres_1 =        1
  1048. enemy_pres_0 =        1
  1049. enemy_speed =        8.0
  1050. city_dest =            objects\crater07.npf
  1051. city_dest_small =        objects\crater07sm.npf
  1052. city_large =        objects\city07.npf
  1053. city_medium =        objects\city07.npf
  1054. city_small =        objects\city07sm.npf
  1055. terrain_obj =        objects\World07.npf
  1056. sky_obj =            objects\SkyDome07.npf
  1057. world_3dvar_8 =        1.000000
  1058. world_3dvar_7 =        1.000000
  1059. world_3dvar_6 =        1.000000
  1060. world_3dvar_5 =        1.000000
  1061. world_3dvar_4 =        1.000000
  1062. world_3dvar_3 =        240.000000
  1063. world_3dvar_2 =        -1.500000
  1064. world_3dvar_1 =        0.700000
  1065. world_3dvar_0 =        480.000000
  1066. fov_deg =            150.000000
  1067. numcities =            6
  1068. numwaves =            3
  1069. numenemies =        5
  1070. numsmartbombs =        6
  1071. numMIRVs =            5
  1072. MIRVwarheads =         2
  1073. FogStart         = 45
  1074. FogEnd            = 140
  1075. FogColorRed     = 175
  1076. FogColorGreen     = 160    
  1077. FogColorBlue    = 125
  1078. SkyDirection = 90
  1079. cloud_shadow =        Sky07.tex
  1080.  
  1081. [city  4]
  1082. offset =        -1000
  1083. heading =        -15
  1084. angle =        -65.000000
  1085. size =        2
  1086. type =        0
  1087.  
  1088. [city  3]
  1089. offset =        500
  1090. heading =        180
  1091. angle =        -15.000000
  1092. size =        0
  1093. type =        0
  1094.  
  1095. [city  2]
  1096. offset =        800
  1097. heading =        90
  1098. angle =        18.000000
  1099. size =        2
  1100. type =        0
  1101.  
  1102. [city  1]
  1103. offset =        -1000
  1104. heading =        0
  1105. angle =        48.000000
  1106. size =        2
  1107. type =        0
  1108.  
  1109. [city  0]
  1110. offset =        0
  1111. heading =        -135
  1112. angle =        70.000000
  1113. size =        0
  1114. type =        0
  1115.  
  1116. [stage]
  1117. num_missiles_2 =        24
  1118. num_missiles_1 =        20
  1119. num_missiles_0 =        16
  1120. wave_speed_2 =        1
  1121. wave_speed_1 =        1
  1122. wave_speed_0 =        1
  1123. enemy_pres_4 =        0
  1124. enemy_pres_3 =        1
  1125. enemy_pres_2 =        1
  1126. enemy_pres_1 =        1
  1127. enemy_pres_0 =        1
  1128. enemy_speed =        8.0
  1129. city_dest =            objects\crater06.npf
  1130. city_dest_small =        objects\crater06sm.npf
  1131. city_large =        objects\city06.npf
  1132. city_medium =        objects\city06.npf
  1133. city_small =        objects\city06sm.npf
  1134. terrain_obj =        objects\World06.npf
  1135. sky_obj =            objects\SkyDome06.npf
  1136. world_3dvar_8 =        1.000000
  1137. world_3dvar_7 =        1.000000
  1138. world_3dvar_6 =        1.000000
  1139. world_3dvar_5 =        1.000000
  1140. world_3dvar_4 =        1.000000
  1141. world_3dvar_3 =        240.000000
  1142. world_3dvar_2 =        -1.500000
  1143. world_3dvar_1 =        0.700000
  1144. world_3dvar_0 =        480.000000
  1145. fov_deg =            150.000000
  1146. numcities =            5
  1147. numwaves =            3
  1148. numenemies =        5
  1149. numsmartbombs =        6
  1150. numMIRVs =            5
  1151. MIRVwarheads =         2
  1152. FogStart         = 30
  1153. FogEnd            = 125
  1154. FogColorRed     = 125
  1155. FogColorGreen     = 85    
  1156. FogColorBlue    = 75
  1157. cloud_shadow =        Sky06.tex
  1158.  
  1159. [city  5]
  1160. offset =        -1000
  1161. heading =        150
  1162. angle =        -58.000000
  1163. size =        2
  1164. type =        0
  1165.  
  1166. [city  4]
  1167. offset =        1000
  1168. heading =        -45
  1169. angle =        -45.000000
  1170. size =        0
  1171. type =        0
  1172.  
  1173. [city  3]
  1174. offset =        500
  1175. heading =        0
  1176. angle =        -15.000000
  1177. size =        2
  1178. type =        0
  1179.  
  1180. [city  2]
  1181. offset =        -1000
  1182. heading =        60
  1183. angle =        12.000000
  1184. size =        0
  1185. type =        0
  1186.  
  1187. [city  1]
  1188. offset =        -1000
  1189. heading =        180
  1190. angle =        32.000000
  1191. size =        0
  1192. type =        0
  1193.  
  1194. [city  0]
  1195. offset =        1000
  1196. heading =        30
  1197. angle =        57.000000
  1198. size =        2
  1199. type =        0
  1200.  
  1201. [stage]
  1202. num_missiles_3 =        20
  1203. num_missiles_2 =        18
  1204. num_missiles_1 =        16
  1205. num_missiles_0 =        14
  1206. wave_speed_3 =        1
  1207. wave_speed_2 =        1
  1208. wave_speed_1 =        1
  1209. wave_speed_0 =        1
  1210. enemy_pres_4 =        0
  1211. enemy_pres_3 =        0
  1212. enemy_pres_2 =        1
  1213. enemy_pres_1 =        1
  1214. enemy_pres_0 =        1
  1215. enemy_speed =        8.0
  1216. city_dest =            objects\crater05.npf
  1217. city_dest_small =        objects\crater05sm.npf
  1218. city_large =        objects\city05.npf
  1219. city_medium =        objects\city05.npf
  1220. city_small =        objects\city05sm.npf
  1221. terrain_obj =        objects\World05.npf
  1222. sky_obj =            objects\SkyDome05.npf
  1223. world_3dvar_8 =        1.000000
  1224. world_3dvar_7 =        1.000000
  1225. world_3dvar_6 =        1.000000
  1226. world_3dvar_5 =        1.000000
  1227. world_3dvar_4 =        1.000000
  1228. world_3dvar_3 =        240.000000
  1229. world_3dvar_2 =        -1.500000
  1230. world_3dvar_1 =        0.700000
  1231. world_3dvar_0 =        480.000000
  1232. fov_deg =            120.000000
  1233. numcities =            6
  1234. numwaves =            4
  1235. numenemies =        4
  1236. numsmartbombs =        5
  1237. numMIRVs =            4
  1238. MIRVwarheads =         2
  1239. FogStart         = 35
  1240. FogEnd            = 200
  1241. FogColorRed     = 255
  1242. FogColorGreen     = 255    
  1243. FogColorBlue    = 255
  1244. cloud_shadow =        Sky05.tex
  1245.  
  1246. [city  5]
  1247. offset =        1000
  1248. heading =        -135
  1249. angle =        -55.000000
  1250. size =        0
  1251. type =        0
  1252.  
  1253. [city  4]
  1254. offset =        -1000
  1255. heading =        0
  1256. angle =        -37.000000
  1257. size =        2
  1258. type =        0
  1259.  
  1260. [city  3]
  1261. offset =        -600
  1262. heading =        105
  1263. angle =        -1.000000
  1264. size =        0
  1265. type =        0
  1266.  
  1267. [city  2]
  1268. offset =        1000
  1269. heading =        5
  1270. angle =        14.000000
  1271. size =        0
  1272. type =        0
  1273.  
  1274. [city  1]
  1275. offset =        -1000
  1276. heading =        -65
  1277. angle =        32.000000
  1278. size =        2
  1279. type =        0
  1280.  
  1281. [city  0]
  1282. offset =        0
  1283. heading =        105
  1284. angle =        57.000000
  1285. size =        0
  1286. type =        0
  1287.  
  1288. [stage]
  1289. wave_speed_3 =        2
  1290. wave_speed_2 =        2
  1291. wave_speed_1 =        1
  1292. wave_speed_0 =        1
  1293. enemy_pres_4 =        0
  1294. enemy_pres_3 =        0
  1295. enemy_pres_2 =        1
  1296. enemy_pres_1 =        1
  1297. enemy_pres_0 =        1
  1298. city_dest =            objects\crater04.npf
  1299. city_dest_small =        objects\crater04sm.npf
  1300. city_large =        objects\city04.npf
  1301. city_medium =        objects\city04.npf
  1302. city_small =        objects\city04sm.npf
  1303. terrain_obj =        objects\World04.npf
  1304. sky_obj =        objects\SkyDome04.npf
  1305. world_3dvar_8 =        1.000000
  1306. world_3dvar_7 =        1.000000
  1307. world_3dvar_6 =        1.000000
  1308. world_3dvar_5 =        1.000000
  1309. world_3dvar_4 =        1.000000
  1310. world_3dvar_3 =        240.000000
  1311. world_3dvar_2 =        -1.500000
  1312. world_3dvar_1 =        0.700000
  1313. world_3dvar_0 =        480.000000
  1314. fov_deg =        120.000000
  1315. numcities =        6
  1316. numwaves =        3
  1317. numenemies =        4
  1318. numsmartbombs =        4
  1319. FogStart         = 55
  1320. FogEnd            = 175
  1321. FogColorRed     = 150
  1322. FogColorGreen     = 185    
  1323. FogColorBlue    = 200
  1324.  
  1325.  
  1326. [city  4]
  1327. offset =        -250
  1328. heading =        0
  1329. angle =        -40.000000
  1330. size =        2
  1331. type =        0
  1332.  
  1333. [city  3]
  1334. offset =        1000
  1335. heading =        45
  1336. angle =        -24.000000
  1337. size =        2
  1338. type =        0
  1339.  
  1340. [city  2]
  1341. offset =        700
  1342. heading =        180
  1343. angle =        0.000000
  1344. size =        0
  1345. type =        0
  1346.  
  1347. [city  1]
  1348. offset =        -1000
  1349. heading =        -60
  1350. angle =        26.000000
  1351. size =        2
  1352. type =        0
  1353.  
  1354. [city  0]
  1355. offset =        1000
  1356. heading =        -135
  1357. angle =        41.000000
  1358. size =        0
  1359. type =        0
  1360.  
  1361. [stage]
  1362. num_missiles_3 =        18
  1363. num_missiles_2 =        16
  1364. num_missiles_1 =        14
  1365. num_missiles_0 =        12
  1366. wave_speed_3 =        1
  1367. wave_speed_2 =        1
  1368. wave_speed_1 =        0
  1369. wave_speed_0 =        0
  1370. enemy_pres_4 =        0
  1371. enemy_pres_3 =        0
  1372. enemy_pres_2 =        0
  1373. enemy_pres_1 =        1
  1374. enemy_pres_0 =        1
  1375. enemy_speed =        10.0
  1376. city_dest =            objects\crater03.npf
  1377. city_dest_small =        objects\crater03sm.npf
  1378. city_large =        objects\city03.npf
  1379. city_medium =        objects\city03.npf
  1380. city_small =        objects\city03sm.npf
  1381. terrain_obj =        objects\World03.npf
  1382. sky_obj =            objects\SkyDome03.npf
  1383. world_3dvar_8 =        1.000000
  1384. world_3dvar_7 =        1.000000
  1385. world_3dvar_6 =        1.000000
  1386. world_3dvar_5 =        1.000000
  1387. world_3dvar_4 =        1.000000
  1388. world_3dvar_3 =        240.000000
  1389. world_3dvar_2 =        -1.500000
  1390. world_3dvar_1 =        0.700000
  1391. world_3dvar_0 =        480.000000
  1392. fov_deg =            90.000000
  1393. numcities =            5
  1394. numwaves =            4
  1395. numenemies =        3
  1396. numsmartbombs =        0
  1397. numMIRVs =            3
  1398. MIRVwarheads =         1
  1399. FogStart         = 75
  1400. FogEnd            = 200
  1401. FogColorRed     = 150
  1402. FogColorGreen     = 125    
  1403. FogColorBlue    = 200
  1404. cloud_shadow =        Sky03.tex
  1405.  
  1406. [city  4]
  1407. offset =        650
  1408. heading =        60
  1409. angle =        -39.000000
  1410. size =        0
  1411. type =        0
  1412.  
  1413. [city  3]
  1414. offset =        -1000
  1415. heading =        -30
  1416. angle =        -20.000000
  1417. size =        0
  1418. type =        0
  1419.  
  1420. [city  2]
  1421. offset =        1000
  1422. heading =        0
  1423. angle =        -5.000000
  1424. size =        2
  1425. type =        0
  1426.  
  1427. [city  1]
  1428. offset =        300
  1429. heading =        165
  1430. angle =        24.000000
  1431. size =        0
  1432. type =        0
  1433.  
  1434. [city  0]
  1435. offset =        -800
  1436. heading =        -75
  1437. angle =        39.000000
  1438. size =        2
  1439. type =        0
  1440.  
  1441. [stage]
  1442. num_missiles_2 =        16
  1443. num_missiles_1 =        14
  1444. num_missiles_0 =        12
  1445. wave_speed_2 =        1
  1446. wave_speed_1 =        0
  1447. wave_speed_0 =        0
  1448. enemy_pres_4 =        0
  1449. enemy_pres_3 =        0
  1450. enemy_pres_2 =        0
  1451. enemy_pres_1 =        1
  1452. enemy_pres_0 =        1
  1453. enemy_speed =        10.0
  1454. city_dest =            objects\crater02.npf
  1455. city_dest_small =        objects\crater02sm.npf
  1456. city_large =        objects\city02.npf
  1457. city_medium =        objects\city02.npf
  1458. city_small =        objects\city02Sm.npf
  1459. terrain_obj =        objects\World02.npf
  1460. sky_obj =            objects\SkyDome02.npf
  1461. world_3dvar_8 =        1.000000
  1462. world_3dvar_7 =        1.000000
  1463. world_3dvar_6 =        1.000000
  1464. world_3dvar_5 =        1.000000
  1465. world_3dvar_4 =        1.500000
  1466. world_3dvar_3 =        240.000000
  1467. world_3dvar_2 =        -1.500000
  1468. world_3dvar_1 =        0.700000
  1469. world_3dvar_0 =        480.000000
  1470. fov_deg =            90.000000
  1471. numcities =            5
  1472. numwaves =            3
  1473. numenemies =        3
  1474. numsmartbombs =        0
  1475. numMIRVs =            2
  1476. MIRVwarheads =         1
  1477. FogStart         = 10
  1478. FogEnd            = 150
  1479. FogColorRed     = 255
  1480. FogColorGreen     = 200    
  1481. FogColorBlue    = 190
  1482. SkyDirection    = 90
  1483. cloud_shadow =        Sky02.tex
  1484.  
  1485. [city  4]
  1486. offset =        500
  1487. heading =        128
  1488. angle =        -32.000000
  1489. size =        0
  1490. type =        0
  1491.  
  1492. [city  3]
  1493. offset =        -1000
  1494. heading =        -15
  1495. angle =        -15.000000
  1496. size =        2
  1497. type =        0
  1498.  
  1499. [city  2]
  1500. offset =        1000
  1501. heading =        60
  1502. angle =        0.000000
  1503. size =        0
  1504. type =        0
  1505.  
  1506. [city  1]
  1507. offset =        -500
  1508. heading =        205
  1509. angle =        16.000000
  1510. size =        0
  1511. type =        0
  1512.  
  1513. [city  0]
  1514. offset =        750
  1515. heading =        -25
  1516. angle =        33.000000
  1517. size =        2
  1518. type =        0
  1519.  
  1520. [stage]
  1521. num_missiles_2 =        14
  1522. num_missiles_1 =        12
  1523. num_missiles_0 =        10
  1524. wave_speed_2 =        0
  1525. wave_speed_1 =        0
  1526. wave_speed_0 =        0
  1527. enemy_pres_4 =        0
  1528. enemy_pres_3 =        0
  1529. enemy_pres_2 =        0
  1530. enemy_pres_1 =        0
  1531. enemy_pres_0 =        1
  1532. enemy_speed =        12.0
  1533. city_dest =            objects\crater01.npf
  1534. city_dest_small =        objects\crater01sm.npf
  1535. city_large =        objects\city01.npf
  1536. city_medium =        objects\city01.npf
  1537. city_small =        objects\city01Sm.npf
  1538. terrain_obj =        objects\world01.npf
  1539. sky_obj =            objects\SkyDome01.npf
  1540. cloud_shadow =        CloudShadow00.pcx
  1541. world_3dvar_8 =        1.000000
  1542. world_3dvar_7 =        1.000000
  1543. world_3dvar_6 =        1.000000
  1544. world_3dvar_5 =        1.000000
  1545. world_3dvar_4 =        1.500000
  1546. world_3dvar_3 =        240.000000
  1547. world_3dvar_2 =        -1.500000
  1548. world_3dvar_1 =        0.700000
  1549. world_3dvar_0 =        480.000000
  1550. fov_deg =            80.000000
  1551. numcities =            5
  1552. numwaves =            3
  1553. numenemies =        2
  1554. numsmartbombs =        0
  1555. numMIRVs =            1
  1556. MIRVwarheads =         1
  1557. FogStart         = 30
  1558. FogEnd            = 175
  1559. FogColorRed     = 150
  1560. FogColorGreen     = 90    
  1561. FogColorBlue    = 0
  1562. cloud_shadow =        Sky01.tex
  1563.  
  1564. [city  3]
  1565. offset =        0
  1566. heading =        55
  1567. angle =        -30.000000
  1568. size =        0
  1569. type =        0
  1570.  
  1571. [city  2]
  1572. offset =        0
  1573. heading =        -20
  1574. angle =        -10.000000
  1575. size =        2
  1576. type =        0
  1577.  
  1578. [city  1]
  1579. offset =        0
  1580. heading =        180
  1581. angle =        10.000000
  1582. size =        2
  1583. type =        0
  1584.  
  1585. [city  0]
  1586. offset =        0
  1587. heading =        -20
  1588. angle =        30.000000
  1589. size =        0
  1590. type =        0
  1591.  
  1592. [stage]
  1593. num_missiles_1 =        12
  1594. num_missiles_0 =        10
  1595. wave_speed_1 =        0
  1596. wave_speed_0 =        0
  1597. enemy_pres_4 =        0
  1598. enemy_pres_3 =        0
  1599. enemy_pres_2 =        0
  1600. enemy_pres_1 =        0
  1601. enemy_pres_0 =        0
  1602. enemy_speed =        12.0
  1603. city_dest =            objects\crater00.npf
  1604. city_dest_small =        objects\crater00sm.npf
  1605. city_large =        objects\city00.npf
  1606. city_medium =        objects\city00.npf
  1607. city_small =        objects\city00Sm.npf
  1608. terrain_obj =        Objects\World00.npf
  1609. sky_obj =            Objects\SkyDome00.npf
  1610. world_3dvar_8 =        1.000000
  1611. world_3dvar_7 =        1.000000
  1612. world_3dvar_6 =        1.000000
  1613. world_3dvar_5 =        1.000000
  1614. world_3dvar_4 =        0.850000
  1615. world_3dvar_3 =        150.000000
  1616. world_3dvar_2 =        -1.500000
  1617. world_3dvar_1 =        0.700000
  1618. world_3dvar_0 =        480.000000
  1619. fov_deg =            75.000000
  1620. numcities =            4
  1621. numwaves =            2
  1622. numenemies =        0
  1623. numsmartbombs =        0
  1624. numMIRVs =            0
  1625. MIRVwarheads =         0
  1626. FogStart         = 25
  1627. FogEnd            = 115
  1628. FogColorRed     = 255
  1629. FogColorGreen     = 255    
  1630. FogColorBlue    = 255
  1631. cloud_shadow =        Sky00.tex
  1632.  
  1633. [obj10022]
  1634. anim_state4_loop =        0
  1635. anim_state4_tick =        0
  1636. anim_state4_type =        0
  1637. anim_state4_frame =        0
  1638. image_state4_name =        
  1639. image_state4_flags =        0
  1640. anim_state3_loop =        0
  1641. anim_state3_tick =        0
  1642. anim_state3_type =        0
  1643. anim_state3_frame =        0
  1644. image_state3_name =        
  1645. image_state3_flags =        0
  1646. anim_state2_loop =        0
  1647. anim_state2_tick =        0
  1648. anim_state2_type =        0
  1649. anim_state2_frame =        0
  1650. image_state2_name =        
  1651. image_state2_flags =        0
  1652. anim_state1_loop =        0
  1653. anim_state1_tick =        0
  1654. anim_state1_type =        0
  1655. anim_state1_frame =        0
  1656. image_state1_name =        
  1657. image_state1_flags =        0
  1658. anim_state0_loop =        -1
  1659. anim_state0_tick =        150
  1660. anim_state0_type =        0
  1661. anim_state0_frame =        0
  1662. image_state0_name =        RedLight.mgs
  1663. image_state0_flags =        2
  1664. action_state4 =        
  1665. action_state3 =        
  1666. action_state2 =        
  1667. action_state1 =        
  1668. action_state0 =        
  1669. slug_state4_name =        
  1670. snd_state4_enablesndid =        0
  1671. snd_state4_sndid =        0
  1672. snd_state4_id =        0
  1673. snd_state4_loop =        1
  1674. snd_state4_name =        
  1675. spot_clrstate4 =        0
  1676. slug_state3_name =        
  1677. snd_state3_enablesndid =        0
  1678. snd_state3_sndid =        0
  1679. snd_state3_id =        0
  1680. snd_state3_loop =        1
  1681. snd_state3_name =        
  1682. spot_clrstate3 =        0
  1683. slug_state2_name =        
  1684. snd_state2_enablesndid =        0
  1685. snd_state2_sndid =        0
  1686. snd_state2_id =        0
  1687. snd_state2_loop =        1
  1688. snd_state2_name =        
  1689. spot_clrstate2 =        0
  1690. slug_state1_name =        
  1691. snd_state1_enablesndid =        0
  1692. snd_state1_sndid =        0
  1693. snd_state1_id =        0
  1694. snd_state1_loop =        1
  1695. snd_state1_name =        
  1696. spot_clrstate1 =        0
  1697. slug_state0_name =        
  1698. snd_state0_enablesndid =        0
  1699. snd_state0_sndid =        0
  1700. snd_state0_id =        0
  1701. snd_state0_loop =        1
  1702. snd_state0_name =        
  1703. spot_clrstate0 =        0
  1704. spot_description =        
  1705. spot_rect =        497 210 514 227
  1706. spot_groupid =        0
  1707. spot_linkid =        0
  1708. spot_id =        65570
  1709. spot_type =        1
  1710. spot_flags =        1
  1711.  
  1712. [obj10021]
  1713. anim_state4_loop =        0
  1714. anim_state4_tick =        0
  1715. anim_state4_type =        0
  1716. anim_state4_frame =        0
  1717. image_state4_name =        
  1718. image_state4_flags =        0
  1719. anim_state3_loop =        0
  1720. anim_state3_tick =        0
  1721. anim_state3_type =        0
  1722. anim_state3_frame =        0
  1723. image_state3_name =        
  1724. image_state3_flags =        0
  1725. anim_state2_loop =        0
  1726. anim_state2_tick =        0
  1727. anim_state2_type =        0
  1728. anim_state2_frame =        0
  1729. image_state2_name =        
  1730. image_state2_flags =        0
  1731. anim_state1_loop =        0
  1732. anim_state1_tick =        0
  1733. anim_state1_type =        0
  1734. anim_state1_frame =        0
  1735. image_state1_name =        
  1736. image_state1_flags =        0
  1737. anim_state0_loop =        -1
  1738. anim_state0_tick =        80
  1739. anim_state0_type =        0
  1740. anim_state0_frame =        1
  1741. image_state0_name =        FE_Light.mgs
  1742. image_state0_flags =        2
  1743. action_state4 =        
  1744. action_state3 =        
  1745. action_state2 =        
  1746. action_state1 =        
  1747. action_state0 =        
  1748. slug_state4_name =        
  1749. snd_state4_enablesndid =        0
  1750. snd_state4_sndid =        0
  1751. snd_state4_id =        0
  1752. snd_state4_loop =        1
  1753. snd_state4_name =        
  1754. spot_clrstate4 =        0
  1755. slug_state3_name =        
  1756. snd_state3_enablesndid =        0
  1757. snd_state3_sndid =        0
  1758. snd_state3_id =        0
  1759. snd_state3_loop =        1
  1760. snd_state3_name =        
  1761. spot_clrstate3 =        0
  1762. slug_state2_name =        
  1763. snd_state2_enablesndid =        0
  1764. snd_state2_sndid =        0
  1765. snd_state2_id =        0
  1766. snd_state2_loop =        1
  1767. snd_state2_name =        
  1768. spot_clrstate2 =        0
  1769. slug_state1_name =        
  1770. snd_state1_enablesndid =        0
  1771. snd_state1_sndid =        0
  1772. snd_state1_id =        0
  1773. snd_state1_loop =        1
  1774. snd_state1_name =        
  1775. spot_clrstate1 =        0
  1776. slug_state0_name =        
  1777. snd_state0_enablesndid =        0
  1778. snd_state0_sndid =        0
  1779. snd_state0_id =        0
  1780. snd_state0_loop =        1
  1781. snd_state0_name =        
  1782. spot_clrstate0 =        0
  1783. spot_description =        
  1784. spot_rect =        514 210 531 227
  1785. spot_groupid =        0
  1786. spot_linkid =        0
  1787. spot_id =        65569
  1788. spot_type =        1
  1789. spot_flags =        1
  1790.  
  1791. [obj10020]
  1792. anim_state4_loop =        0
  1793. anim_state4_tick =        0
  1794. anim_state4_type =        0
  1795. anim_state4_frame =        0
  1796. image_state4_name =        
  1797. image_state4_flags =        0
  1798. anim_state3_loop =        0
  1799. anim_state3_tick =        0
  1800. anim_state3_type =        0
  1801. anim_state3_frame =        0
  1802. image_state3_name =        
  1803. image_state3_flags =        0
  1804. anim_state2_loop =        0
  1805. anim_state2_tick =        0
  1806. anim_state2_type =        0
  1807. anim_state2_frame =        0
  1808. image_state2_name =        
  1809. image_state2_flags =        0
  1810. anim_state1_loop =        0
  1811. anim_state1_tick =        0
  1812. anim_state1_type =        0
  1813. anim_state1_frame =        0
  1814. image_state1_name =        
  1815. image_state1_flags =        0
  1816. anim_state0_loop =        -1
  1817. anim_state0_tick =        175
  1818. anim_state0_type =        0
  1819. anim_state0_frame =        2
  1820. image_state0_name =        FE_Light.mgs
  1821. image_state0_flags =        2
  1822. action_state4 =        
  1823. action_state3 =        
  1824. action_state2 =        
  1825. action_state1 =        
  1826. action_state0 =        
  1827. slug_state4_name =        
  1828. snd_state4_enablesndid =        0
  1829. snd_state4_sndid =        0
  1830. snd_state4_id =        0
  1831. snd_state4_loop =        1
  1832. snd_state4_name =        
  1833. spot_clrstate4 =        0
  1834. slug_state3_name =        
  1835. snd_state3_enablesndid =        0
  1836. snd_state3_sndid =        0
  1837. snd_state3_id =        0
  1838. snd_state3_loop =        1
  1839. snd_state3_name =        
  1840. spot_clrstate3 =        0
  1841. slug_state2_name =        
  1842. snd_state2_enablesndid =        0
  1843. snd_state2_sndid =        0
  1844. snd_state2_id =        0
  1845. snd_state2_loop =        1
  1846. snd_state2_name =        
  1847. spot_clrstate2 =        0
  1848. slug_state1_name =        
  1849. snd_state1_enablesndid =        0
  1850. snd_state1_sndid =        0
  1851. snd_state1_id =        0
  1852. snd_state1_loop =        1
  1853. snd_state1_name =        
  1854. spot_clrstate1 =        0
  1855. slug_state0_name =        
  1856. snd_state0_enablesndid =        0
  1857. snd_state0_sndid =        0
  1858. snd_state0_id =        0
  1859. snd_state0_loop =        1
  1860. snd_state0_name =        
  1861. spot_clrstate0 =        0
  1862. spot_description =        
  1863. spot_rect =        98 282 115 299
  1864. spot_groupid =        0
  1865. spot_linkid =        0
  1866. spot_id =        65568
  1867. spot_type =        1
  1868. spot_flags =        1
  1869.  
  1870. [obj1001f]
  1871. anim_state4_loop =        0
  1872. anim_state4_tick =        0
  1873. anim_state4_type =        0
  1874. anim_state4_frame =        0
  1875. image_state4_name =        
  1876. image_state4_flags =        0
  1877. anim_state3_loop =        0
  1878. anim_state3_tick =        0
  1879. anim_state3_type =        0
  1880. anim_state3_frame =        0
  1881. image_state3_name =        
  1882. image_state3_flags =        0
  1883. anim_state2_loop =        0
  1884. anim_state2_tick =        0
  1885. anim_state2_type =        0
  1886. anim_state2_frame =        0
  1887. image_state2_name =        
  1888. image_state2_flags =        0
  1889. anim_state1_loop =        0
  1890. anim_state1_tick =        0
  1891. anim_state1_type =        0
  1892. anim_state1_frame =        0
  1893. image_state1_name =        
  1894. image_state1_flags =        0
  1895. anim_state0_loop =        -1
  1896. anim_state0_tick =        120
  1897. anim_state0_type =        0
  1898. anim_state0_frame =        1
  1899. image_state0_name =        GreenLight.mgs
  1900. image_state0_flags =        2
  1901. action_state4 =        
  1902. action_state3 =        
  1903. action_state2 =        
  1904. action_state1 =        
  1905. action_state0 =        
  1906. slug_state4_name =        
  1907. snd_state4_enablesndid =        0
  1908. snd_state4_sndid =        0
  1909. snd_state4_id =        0
  1910. snd_state4_loop =        1
  1911. snd_state4_name =        
  1912. spot_clrstate4 =        0
  1913. slug_state3_name =        
  1914. snd_state3_enablesndid =        0
  1915. snd_state3_sndid =        0
  1916. snd_state3_id =        0
  1917. snd_state3_loop =        1
  1918. snd_state3_name =        
  1919. spot_clrstate3 =        0
  1920. slug_state2_name =        
  1921. snd_state2_enablesndid =        0
  1922. snd_state2_sndid =        0
  1923. snd_state2_id =        0
  1924. snd_state2_loop =        1
  1925. snd_state2_name =        
  1926. spot_clrstate2 =        0
  1927. slug_state1_name =        
  1928. snd_state1_enablesndid =        0
  1929. snd_state1_sndid =        0
  1930. snd_state1_id =        0
  1931. snd_state1_loop =        1
  1932. snd_state1_name =        
  1933. spot_clrstate1 =        0
  1934. slug_state0_name =        
  1935. snd_state0_enablesndid =        0
  1936. snd_state0_sndid =        0
  1937. snd_state0_id =        0
  1938. snd_state0_loop =        1
  1939. snd_state0_name =        
  1940. spot_clrstate0 =        0
  1941. spot_description =        
  1942. spot_rect =        98 237 115 254
  1943. spot_groupid =        0
  1944. spot_linkid =        0
  1945. spot_id =        65567
  1946. spot_type =        1
  1947. spot_flags =        1
  1948.  
  1949. [obj1001e]
  1950. anim_state4_loop =        0
  1951. anim_state4_tick =        0
  1952. anim_state4_type =        0
  1953. anim_state4_frame =        0
  1954. image_state4_name =        
  1955. image_state4_flags =        0
  1956. anim_state3_loop =        0
  1957. anim_state3_tick =        0
  1958. anim_state3_type =        0
  1959. anim_state3_frame =        0
  1960. image_state3_name =        
  1961. image_state3_flags =        0
  1962. anim_state2_loop =        0
  1963. anim_state2_tick =        0
  1964. anim_state2_type =        0
  1965. anim_state2_frame =        0
  1966. image_state2_name =        
  1967. image_state2_flags =        0
  1968. anim_state1_loop =        0
  1969. anim_state1_tick =        0
  1970. anim_state1_type =        0
  1971. anim_state1_frame =        0
  1972. image_state1_name =        
  1973. image_state1_flags =        0
  1974. anim_state0_loop =        -1
  1975. anim_state0_tick =        60
  1976. anim_state0_type =        0
  1977. anim_state0_frame =        0
  1978. image_state0_name =        FE_Light.mgs
  1979. image_state0_flags =        2
  1980. action_state4 =        
  1981. action_state3 =        
  1982. action_state2 =        
  1983. action_state1 =        
  1984. action_state0 =        
  1985. slug_state4_name =        
  1986. snd_state4_enablesndid =        0
  1987. snd_state4_sndid =        0
  1988. snd_state4_id =        0
  1989. snd_state4_loop =        1
  1990. snd_state4_name =        
  1991. spot_clrstate4 =        0
  1992. slug_state3_name =        
  1993. snd_state3_enablesndid =        0
  1994. snd_state3_sndid =        0
  1995. snd_state3_id =        0
  1996. snd_state3_loop =        1
  1997. snd_state3_name =        
  1998. spot_clrstate3 =        0
  1999. slug_state2_name =        
  2000. snd_state2_enablesndid =        0
  2001. snd_state2_sndid =        0
  2002. snd_state2_id =        0
  2003. snd_state2_loop =        1
  2004. snd_state2_name =        
  2005. spot_clrstate2 =        0
  2006. slug_state1_name =        
  2007. snd_state1_enablesndid =        0
  2008. snd_state1_sndid =        0
  2009. snd_state1_id =        0
  2010. snd_state1_loop =        1
  2011. snd_state1_name =        
  2012. spot_clrstate1 =        0
  2013. slug_state0_name =        
  2014. snd_state0_enablesndid =        0
  2015. snd_state0_sndid =        0
  2016. snd_state0_id =        0
  2017. snd_state0_loop =        1
  2018. snd_state0_name =        
  2019. spot_clrstate0 =        0
  2020. spot_description =        
  2021. spot_rect =        98 259 115 276
  2022. spot_groupid =        0
  2023. spot_linkid =        0
  2024. spot_id =        65566
  2025. spot_type =        1
  2026. spot_flags =        1
  2027.  
  2028. [obj1001d]
  2029. text_name =        
  2030. text_id =        0
  2031. text_fontid =        4
  2032. action_state4 =        
  2033. action_state3 =        
  2034. action_state2 =        
  2035. action_state1 =        
  2036. action_state0 =        
  2037. slug_state4_name =        
  2038. snd_state4_enablesndid =        0
  2039. snd_state4_sndid =        0
  2040. snd_state4_id =        0
  2041. snd_state4_loop =        1
  2042. snd_state4_name =        
  2043. spot_clrstate4 =        0
  2044. slug_state3_name =        
  2045. snd_state3_enablesndid =        0
  2046. snd_state3_sndid =        0
  2047. snd_state3_id =        0
  2048. snd_state3_loop =        1
  2049. snd_state3_name =        
  2050. spot_clrstate3 =        0
  2051. slug_state2_name =        
  2052. snd_state2_enablesndid =        0
  2053. snd_state2_sndid =        0
  2054. snd_state2_id =        0
  2055. snd_state2_loop =        1
  2056. snd_state2_name =        
  2057. spot_clrstate2 =        0
  2058. slug_state1_name =        
  2059. snd_state1_enablesndid =        0
  2060. snd_state1_sndid =        0
  2061. snd_state1_id =        0
  2062. snd_state1_loop =        1
  2063. snd_state1_name =        
  2064. spot_clrstate1 =        0
  2065. slug_state0_name =        
  2066. snd_state0_enablesndid =        0
  2067. snd_state0_sndid =        0
  2068. snd_state0_id =        0
  2069. snd_state0_loop =        1
  2070. snd_state0_name =        
  2071. spot_clrstate0 =        12615680
  2072. spot_description =        
  2073. spot_rect =        258 349 281 368
  2074. spot_groupid =        0
  2075. spot_linkid =        0
  2076. spot_id =        65565
  2077. spot_type =        2
  2078. spot_flags =        0
  2079.  
  2080. [obj1001c]
  2081. text_name =        
  2082. text_id =        0
  2083. text_fontid =        4
  2084. action_state4 =        
  2085. action_state3 =        
  2086. action_state2 =        
  2087. action_state1 =        
  2088. action_state0 =        
  2089. slug_state4_name =        
  2090. snd_state4_enablesndid =        0
  2091. snd_state4_sndid =        0
  2092. snd_state4_id =        0
  2093. snd_state4_loop =        1
  2094. snd_state4_name =        
  2095. spot_clrstate4 =        0
  2096. slug_state3_name =        
  2097. snd_state3_enablesndid =        0
  2098. snd_state3_sndid =        0
  2099. snd_state3_id =        0
  2100. snd_state3_loop =        1
  2101. snd_state3_name =        
  2102. spot_clrstate3 =        0
  2103. slug_state2_name =        
  2104. snd_state2_enablesndid =        0
  2105. snd_state2_sndid =        0
  2106. snd_state2_id =        0
  2107. snd_state2_loop =        1
  2108. snd_state2_name =        
  2109. spot_clrstate2 =        0
  2110. slug_state1_name =        
  2111. snd_state1_enablesndid =        0
  2112. snd_state1_sndid =        0
  2113. snd_state1_id =        0
  2114. snd_state1_loop =        1
  2115. snd_state1_name =        
  2116. spot_clrstate1 =        0
  2117. slug_state0_name =        
  2118. snd_state0_enablesndid =        0
  2119. snd_state0_sndid =        0
  2120. snd_state0_id =        0
  2121. snd_state0_loop =        1
  2122. snd_state0_name =        
  2123. spot_clrstate0 =        12615680
  2124. spot_description =        
  2125. spot_rect =        200 349 257 368
  2126. spot_groupid =        0
  2127. spot_linkid =        0
  2128. spot_id =        65564
  2129. spot_type =        2
  2130. spot_flags =        0
  2131.  
  2132. [obj10017]
  2133. text_name =        
  2134. text_id =        0
  2135. text_fontid =        3
  2136. action_state4 =        
  2137. action_state3 =        
  2138. action_state2 =        
  2139. action_state1 =        
  2140. action_state0 =        
  2141. slug_state4_name =        
  2142. snd_state4_enablesndid =        0
  2143. snd_state4_sndid =        0
  2144. snd_state4_id =        0
  2145. snd_state4_loop =        1
  2146. snd_state4_name =        
  2147. spot_clrstate4 =        0
  2148. slug_state3_name =        
  2149. snd_state3_enablesndid =        0
  2150. snd_state3_sndid =        0
  2151. snd_state3_id =        0
  2152. snd_state3_loop =        1
  2153. snd_state3_name =        
  2154. spot_clrstate3 =        0
  2155. slug_state2_name =        
  2156. snd_state2_enablesndid =        0
  2157. snd_state2_sndid =        0
  2158. snd_state2_id =        0
  2159. snd_state2_loop =        1
  2160. snd_state2_name =        
  2161. spot_clrstate2 =        0
  2162. slug_state1_name =        
  2163. snd_state1_enablesndid =        0
  2164. snd_state1_sndid =        0
  2165. snd_state1_id =        0
  2166. snd_state1_loop =        1
  2167. snd_state1_name =        
  2168. spot_clrstate1 =        0
  2169. slug_state0_name =        
  2170. snd_state0_enablesndid =        0
  2171. snd_state0_sndid =        0
  2172. snd_state0_id =        0
  2173. snd_state0_loop =        1
  2174. snd_state0_name =        
  2175. spot_clrstate0 =        12615680
  2176. spot_description =        3D_DETAIL_TEXT
  2177. spot_rect =        289 301 449 320
  2178. spot_groupid =        0
  2179. spot_linkid =        0
  2180. spot_id =        65559
  2181. spot_type =        2
  2182. spot_flags =        0
  2183.  
  2184. [obj10016]
  2185. text_name =        
  2186. text_id =        0
  2187. text_fontid =        3
  2188. action_state4 =        
  2189. action_state3 =        
  2190. action_state2 =        
  2191. action_state1 =        
  2192. action_state0 =        
  2193. slug_state4_name =        
  2194. snd_state4_enablesndid =        0
  2195. snd_state4_sndid =        0
  2196. snd_state4_id =        0
  2197. snd_state4_loop =        1
  2198. snd_state4_name =        
  2199. spot_clrstate4 =        0
  2200. slug_state3_name =        
  2201. snd_state3_enablesndid =        0
  2202. snd_state3_sndid =        0
  2203. snd_state3_id =        0
  2204. snd_state3_loop =        1
  2205. snd_state3_name =        
  2206. spot_clrstate3 =        0
  2207. slug_state2_name =        
  2208. snd_state2_enablesndid =        0
  2209. snd_state2_sndid =        0
  2210. snd_state2_id =        0
  2211. snd_state2_loop =        1
  2212. snd_state2_name =        
  2213. spot_clrstate2 =        0
  2214. slug_state1_name =        
  2215. snd_state1_enablesndid =        0
  2216. snd_state1_sndid =        0
  2217. snd_state1_id =        0
  2218. snd_state1_loop =        1
  2219. snd_state1_name =        
  2220. spot_clrstate1 =        0
  2221. slug_state0_name =        
  2222. snd_state0_enablesndid =        0
  2223. snd_state0_sndid =        0
  2224. snd_state0_id =        0
  2225. snd_state0_loop =        1
  2226. snd_state0_name =        
  2227. spot_clrstate0 =        12615680
  2228. spot_description =        3D_GAMMA_TEXT
  2229. spot_rect =        288 243 434 262
  2230. spot_groupid =        0
  2231. spot_linkid =        0
  2232. spot_id =        65558
  2233. spot_type =        2
  2234. spot_flags =        0
  2235.  
  2236. [obj10014]
  2237. scroller_page =        10
  2238. scroller_max =        100
  2239. scroller_link =        0
  2240. action_state4 =        
  2241. action_state3 =        
  2242. action_state2 =        
  2243. action_state1 =        
  2244. action_state0 =        
  2245. slug_state4_name =        
  2246. snd_state4_enablesndid =        0
  2247. snd_state4_sndid =        0
  2248. snd_state4_id =        0
  2249. snd_state4_loop =        1
  2250. snd_state4_name =        
  2251. spot_clrstate4 =        0
  2252. slug_state3_name =        
  2253. snd_state3_enablesndid =        0
  2254. snd_state3_sndid =        0
  2255. snd_state3_id =        0
  2256. snd_state3_loop =        1
  2257. snd_state3_name =        
  2258. spot_clrstate3 =        0
  2259. slug_state2_name =        
  2260. snd_state2_enablesndid =        0
  2261. snd_state2_sndid =        0
  2262. snd_state2_id =        0
  2263. snd_state2_loop =        1
  2264. snd_state2_name =        
  2265. spot_clrstate2 =        0
  2266. slug_state1_name =        
  2267. snd_state1_enablesndid =        0
  2268. snd_state1_sndid =        0
  2269. snd_state1_id =        0
  2270. snd_state1_loop =        1
  2271. snd_state1_name =        
  2272. spot_clrstate1 =        0
  2273. slug_state0_name =        
  2274. snd_state0_enablesndid =        0
  2275. snd_state0_sndid =        0
  2276. snd_state0_id =        0
  2277. snd_state0_loop =        1
  2278. snd_state0_name =        
  2279. spot_clrstate0 =        0
  2280. spot_description =        3D_DETAIL
  2281. spot_rect =        293 319 450 345
  2282. spot_groupid =        0
  2283. spot_linkid =        0
  2284. spot_id =        65556
  2285. spot_type =        3
  2286. spot_flags =        16385
  2287.  
  2288. [obj10013]
  2289. scroller_page =        10
  2290. scroller_max =        100
  2291. scroller_link =        0
  2292. action_state4 =        
  2293. action_state3 =        
  2294. action_state2 =        
  2295. action_state1 =        
  2296. action_state0 =        
  2297. slug_state4_name =        
  2298. snd_state4_enablesndid =        0
  2299. snd_state4_sndid =        0
  2300. snd_state4_id =        0
  2301. snd_state4_loop =        1
  2302. snd_state4_name =        
  2303. spot_clrstate4 =        0
  2304. slug_state3_name =        
  2305. snd_state3_enablesndid =        0
  2306. snd_state3_sndid =        0
  2307. snd_state3_id =        0
  2308. snd_state3_loop =        1
  2309. snd_state3_name =        
  2310. spot_clrstate3 =        0
  2311. slug_state2_name =        
  2312. snd_state2_enablesndid =        0
  2313. snd_state2_sndid =        0
  2314. snd_state2_id =        0
  2315. snd_state2_loop =        1
  2316. snd_state2_name =        
  2317. spot_clrstate2 =        0
  2318. slug_state1_name =        
  2319. snd_state1_enablesndid =        0
  2320. snd_state1_sndid =        0
  2321. snd_state1_id =        0
  2322. snd_state1_loop =        1
  2323. snd_state1_name =        
  2324. spot_clrstate1 =        0
  2325. slug_state0_name =        
  2326. snd_state0_enablesndid =        0
  2327. snd_state0_sndid =        0
  2328. snd_state0_id =        0
  2329. snd_state0_loop =        1
  2330. snd_state0_name =        
  2331. spot_clrstate0 =        0
  2332. spot_description =